Custom Physics and AI Implementation
A downloadable game for Windows
Introduction
This is just a small demo of my own custom physics collision detection/resolution and ai pathfinding thrown together into a game for a university project.
What it includes:
- PHYSICS IMPLEMENTATION
- CONVEX COLLISION MECHANICS
- Points Inside Colliders
- Point Vs Box
- Point Vs Circle
- Point Vs Triangle
- Box Vs Box (AABB)
- Circle Vs Circle
- Circle Vs Box
- Separating Axis Theory (SAT)
- CONCAVE COLLISION MECHANICS
- Concave Vs Box
- Concave vs Circl
- Concave vs Poly
- CONSTRAINTS AND FORCES
- Gravity
- Collision Velocity Resolution
- CONVEX COLLISION MECHANICS
- AI IMPLEMENTATION
- STATIC PATHFINDING
- Pathing Nodes
- Dijkstra’s algorithm
- A* Pathfinding
- DYNAMIC PATHFINDING
- COMPLEX FIXED BEHAVIOURS (E.G. BEHAVIOUR TREES)
- STATIC PATHFINDING
Status | Released |
Platforms | Windows |
Author | Musical-Phenix |
Tags | demo, Tower Defense, Unity |
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