Current Progress Report Week 1
Robot Rampage » Devlog
What’s been done so far in terms of code:
Enemy:
- AI
- Behaviour Tree
- Find closest player
- Use a Nav Mesh to chase player
- If in range attack player
- Nav Data
- Move Speed
- Stopping distance from player
- Attack Radius
- Chase player bool
- Enemy Stats
- Health
- Alive/Dead bool
- Invincible bool
- Invincibility time
- Change animation states based on action
- Idle
- Attack
- Walking
- Cause damage
- Take Damage
- Give player points
- Death
- Ragdoll
- De-spawn over time
Player:
- Lives
- Scores
- Credits
- VR Controller input checks
- What Hand
- What Button
- Just pressed
- Just released
- Held
- Touch pad position
- Collider based on player height
- Player Watch Upload Zones
- When in range upload data
- When out of range unload data
- % display
- Complete display
Scores:
- Save/Loading of scores
- In Game Display
- Organise leaderboard based on score type (Points/Waves)
Weapons:
- Base data
- Owner
- What hand
- Damage
- Type
- Ranged
- Ammo
- Bullet instance
- Bullet speed
- Lifetime
Pickups:
- Orb pickups
- Player number passed in
- Players hand passed in
- Is hand empty check
Game Progression:
- Areas
- Open
- Complete
- Main objectives
- Side objectives
Waves:
- Wave counter
- Enemy count per wave
- Spawn points
- Check if empty
- Specific robot spawn points
Game Settings:
- Global Music volume
- Global SFX volume
- Pause state
- Playing state
UI:
- Curved canvas
- In game info
- UI that faces player and hovers
Blockades:
- Only breakable by brute
- Rebuilds NavMesh once broken
Files
Week0 44 MB
Jan 25, 2020
Get Robot Rampage
Robot Rampage
University Team Project (Arcade, First Person, Sci-fi, Wave Based, Shooter Game)
Status | Released |
Author | Musical-Phenix |
Genre | Survival, Shooter |
Tags | Arcade, Local multiplayer, Multiplayer, Robots, Sci-fi, Unity |
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